
Issler Dainze
Minmatar Tadakastu-Obata Corporation The Honda Accord
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Posted - 2011.08.26 06:07:00 -
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Since this seems more active than the other null sec thread:
0.0 has to change completely if there is any hope of making it relevant to the majority of Eve.
Capitals have to be dramatically changed from an "I win" button for wealthy giant alliances to something that provide logisitcs, transportation and support for mobile navies. Which will be required because...
All static sources of extreme value must be finite and respawn someplace else! Get rid of the "most valuable" region concept. Isk printing moons must go! Alliances wanting to maximize their wealth based on resource gathering will be forced to follow those resources as they move. The new roles of capital fleets will be to support those strategic movements.
Sov needs to be about building a true home in all respects, that means trade and actual occupancy. Any structure the exists today just to provide sov needs to be thrown into the nearest star. You earn sov by etablishing a presence, building a useful infrastructure and ATTRACTING pilots and trade to you area. Sov will only be gained if you actually are using and occupying the space and then making it attractive for traders. Sov holders would be able to earn with taxes and fees. You can still take over some space and keep everyone out but shouldn't be as rewarding are creating a real "space nation" that matters the the rest of Eve. This probably means introducing something that allows "ports" and shipping lanes that can be maintained and controlled by the sov holders to allow establishment of trade routes.
PvP needs to totally change so that at some reasonable fleet size there is a negative affect on results and that balanced fleets and tactics win the day. No one would watch the allinace tournaments if each team could use a thousand ships, what makes it interesting is seeing really clever fleets engage in a balanced fashion combining the best of multiple types of ships.
0.0 needs to have unique elements you can only see there and they need to be special enough to make folks want to go see them. Early in Eve CCP tried to make stuff in space worth visiting. I spent a month just seeing the sights and it was really enjoyable. Bring back eye candy content and unique encounters, and put the really special ones in 0.0!
CCP, be brave enough to scrap 0.0 as is and rebuild it like that and I expect you will finally see the migration to null and the real empire building that sov should produce begin.
As for low sec, make that to semi-quote Captain Reynolds "a place for naughty men to slip about"! Make low sec where you can engage in smuggling and drug manufacturing! Put in bribable Concord elements and disreputable NPC agents where high risk but high reward missions with chances of being cheated by the agent or even cheating the agent exist. Let low sec be where I can iteract with the pirate factions and really be a "pirate". Expand what it means to be a criminal so that bad deed in low sec could result in interesting experiences in high sec. For example random gate encounters with "agents" that might even confiscate non-contraband goods or better yet, point me at other smuggling opportunities if I provide the correct gratuity!
Again, these are just how I Eve being a better place. In the end though, I expect something like Manfred will be what CCP does, we'll open up the back of the set, put some tin foil on the rabbit ears and bang on the top of the TV set that is 0.0 to try and find a show that the neighbors will like, and when that doesn't work CCP will just burn their houses down to force them to come over and watch the static and wiggley lines on the tube...
Thanks to anyone taking the time to read this thread, I hope we can see some more folks share their ideas about what "Sandbox II" should look like.
Issler
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